date published:
January 2, 2006
 Star
Wars: Where Science Meets Imagination thrills the masses at the Museum of
Science
by Josh B. Wardrop
If your child is a Star Wars fan, he or she might have had a lightsaber down on
their holiday wish list last month. One trip to the toy store later, your young
Jedi was probably happily chasing after the cat, swinging away, lost in a world
of fantasy.
Or is it fantasy after all? Star Wars: Where Science Meets
Imagination, the newest exhibit at Boston's Museum of
Science, brings the outlandish alien worlds and technology of George
Lucas' beloved cinematic tales down to Earth, exploring how scientific
principles of our real world are reflected in the devices used by Luke
Skywalker and friends in their battle against the evil Empire. Visitors get to
do hands-on work in the field of robotics and engineering-constructing their
own rudimentary magnet controlled vehicles and robots-while those who are less
scientifically-minded can simply thrill to the sight of spaceship models,
costumes and props used in all six Star Wars films.
"We tried very hard to provide enough different types of experience to reward
everybody," says Ed Rodley, exhibit planner for Where Science Meets
Imagination. "Whether you want to build things hands-on or just stare at the
models, there's a worthwhile educational experience for you." Using a motion
picture blockbuster as the inspiration for an exhibit isn't new to the Museum
of Science-they hosted a Lord of the Rings-themed exhibit in 2004. However,
where the Rings exhibit was more specifically about the science and special
effects of movie-making, the Star Wars exhibit is, in Rodley's words, "not
really about Star Wars, per se. It's about giving people an image of what our
possible future might look like. We're taking the robots, the spacecraft, and
such, as saying, 'That's the fantasy, now here's what it means for us.'"
Thus far, response to the Museum of Science exhibition has been consistent with
just about anything else with the Star Wars name on it. Rodley says that the
museum has sold more than 85,000 tickets since the exhibit opened at the end of
October. "We're running well ahead of both of our last two separate-fee shows,"
says Rodley, who adds that since the exhibit opened the Museum of Science has
had two of its top 10 busiest days in its history.
Getting
people to learn during their leisure time can be a hard sell for any
institution, and some may inevitably suggest the cynical view that the Museum
of Science's embrace of the Star Wars brand is little more than a marketing
ploy to seduce people into seeing the museum in a new light. In Rodley's
opinion, though, developing an exhibit that utilizes the artifacts and imagery
of the world's most popular motion picture franchise is less about jumping on a
pop culture bandwagon and more about addressing the museum world's quest for
relevance and for finding exhibit subjects that resonate with diverse
audiences.
"The Museum of Science has a reputation, to some degree, of being a place you
come to as a kid, then you stop when you become an adult, and then you come
back when you have kids of your own," Rodley says. "We're always struggling
with that. And that's what makes something like the this Star Wars exhibit so
important-because it appeals to such a wide audience." Rodley, for his part,
doesn't necessarily see the influence of pop culture on museum exhibits as such
a new and exploding trend. "I know there's a perception that it's been
happening more often, but as someone who's been in the industry for 20 years,
I'm not sure that's true," he says.
In fact, Rodley adds, "pop culture," however one chooses to define it, has had
its influence on museums for a very long time. "If you go back to the 1890s,
art museums were full of impressionist shows," he says. "At the time,
impressionism basically qualified as pop culture."
Actor Anthony Daniels, who portrayed faithful protocol droid C-3PO in all six
Star Wars films, had a strong involvement with the Museum of Science exhibit,
contributing narration for the accompanying planetarium film Far, Far Away: The
Worlds of Star Wars, as well as writing the foreword for the book that
accompanies the exhibit and appearing in-person at kick-off events for the show
in October. Daniels, who has also worked with museums in Japan and Europe on
Star Wars-themed exhibits, sees the Boston exhibition as much more than just a
chance for Star Wars fans to indulge in nostalgia for the movies they loved.
"I love that we're not just talking about the movies," says Daniels. "We're
dealing with the serious scientific inspiration behind them."
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USING THE FORCE

Checking out Star Wars: Where Science Meets Imagination takes
less time than, say, watching the six Star Wars films back-to-back. But there's
still a galaxy worth of cool exhibits and pieces of memorabilia to see. For
those whose attention spans run at lightspeed, however, here's a guide to some
of the must-see highlights.
● FLY LIKE A FALCON:
Many Gen-Xers grew up wanting to take a ride in Han Solo's battered but beloved
starship, the Millennium Falcon, and the Museum of Science exhibit gives them
the chance. Visitors enter a full-size replica of the Falcon cockpit and
experience the "jump to lightspeed" in this flight simulation which also
includes a multimedia presentation that Rodley describes as "a tour from the
earth to the end of the universe, utilizing real, recent astronomical data."
● BUILD
YOUR OWN DROID: You won't end up with anything that
speaks 6 million languages, like C-3PO, but the interactive Robot Engineering
Design Lab allows visitors to put together their own mini-robots-deciding
whether to outfit them with wheels, treads or other features-and attempt to
negotiate them from one end of a platform to the other. Rodley says the exhibit
shows guests the complex thought process needed by real-world robotics experts
to build mechanical men that can achieve the functions of "mobility, perception
and cognition."
●
GIVE STAR WARS ITS PROPS: The
exhibit represents the motherlode for Star Wars fans-at least the ones that
have never infiltrated George Lucas's bedroom closet. Included within the
exhibit is an unprecedented collection of actual movie props, such as Luke's
landspeeder from the original film (displayed publicly for the first time),
lightsabers belonging to characters like Darth Vader, Obi-Wan Kenobi and Mace
Windu, model starships, Jedi robes and even a rubberized Yoda puppet.
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The Far Far Away film, for example, looks at the varied, exotic planets in Star
Wars-such as the forest moon of Endor from Return of the Jedi, the ice planet
of Hoth in The Empire Strikes Back, the lava world of Mustafar from Revenge of
the Sith and others-and speculates, based on factual information scientists
have learned about our solar system, whether similar worlds could exist in real
life, and whether civilizations could grow out of these extreme conditions.
Could the idea of Wookiees, Ewoks and the like be less far-fetched than we
imagine?
Where Science Meets Imagination, the exhibit, is described by Rodley as "hard
fun." "It's something that people are invested and interested in enough to
stretch themselves [to get their heads around all of it]," he says, "and it's
the Star Wars aspect of it that provides a positive association and makes them
willing to do that."
Or, to put it another way, Rodley points out that simply mentioning an exhibit
about alternative transportation technology might not mean much of anything to,
or inspire excitement for, the average person. "But when you take it a step
further and say that Luke Skywalker's landspeeder is an example of that,"
Rodley says, "you've given people a positive association from their childhood
to go with that. Lots of people saw the films and thought it would be cool to
have one of those. Our exhibit asks, and hopefully answers, the question,
'Well, why would it be cool to have one?'"
"The clever thing about the exhibition," Daniels says, "is that it suggests ways
in which astronomy, robotics, real science. have been reflected in George's
wild imagination. It's not this tremendously technical experience, but you'd be
surprised what you can learn from it."

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Get Your Geek On
Fancy yourself a sci-fi nut? MIT is a mere stone's throw from the Museum of
Science, and it's not the only spot in town where the math/science obsessed can
be found.
● MIT MUSEUM.
MIT needs a whole museum to display 150 years worth of its scientific
accomplishments. Exhibit highlights include an interactive look at the world of
modern-day robots and the art of former MIT professor Richard Filipowski. Refer
to listing, page 35.
● MIRACLE OF SCIENCE BAR & GRILLE,
321 Massachusetts Ave, Cambridge, 617-868-2866. Cozy up alongside MIT grads for
a burger from the Periodic Table-inspired menu while attempting to calculate
the effects of beer consumption on your fellow, laptop-toting patrons.
● COLLISION COLLECTIVE. Collision
Collective specializes in art that incorporates technology including that of
founding member Brian Knep, on display January 5 from 7-9 p.m. at Art
Interactive (130 Bishop Allen Drive, Cambridge, 617-498-0100). Knep actually
won two Oscars for creating the CGI for Jurassic Park and also worked on the
special edition of Star Wars: A New Hope.
● THE ART OF SCIENCE.
Boston-birthplace of such legendary inventions as the telephone- celebrates
technology with an art exhibit at the Mayor's Gallery at City Hall. The group
exhibit features Boston artists and features everything from interactive
projections to solar powered insect sculptures.
● ARISIA 2006. Science Fiction
fans unite at this annual convention held at the Boston Park Plaza Hotel
January 13-15. Peruse the latest in sci fi-themed computer games or catch
screenings of such classics as It Came from Outer Space. For more information
visit: 2006.arisia.org.
● SCI-FI COLLECTABLES SHOPPING.
Comicopia (464 Comm. Ave., 617-266-4266) and Comicazi (380 Highland Ave.,
Somerville, 617-666-COMIX) specialize in comic books and sci-fi memorabilia and
come highly recommended for those in search of their very own Boba Fett action
figure.
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